By 2014, Bethesda had sold more than 20 million copies of the game, and even today it ranks as the 15th most played game on Steam. But the full consequences of Sony's actions won't be felt until October 28, when Bethesda releases its Skyrim Special Edition, an updated version of its bestselling vikings-meet-dragons roleplaying game from 2011. The news surely comes as a blow for the PS4's Fallout fans. The UK Xbox Twitter account also sniped at Sony, listing 'mod support' as a key highlight of the Xbox One, along with 'backward compatibility' and having what it says is the 'fastest, most reliable gaming network.'
Microsoft's Larry 'Major Nelson' Hryb tweeted yesterday that the Xbox One has supported Fallout 4 mod support for months. Microsoft, for its part, didn't waste any time expressing its glee. It's still a strange move for Sony, though, particularly since a lot of the initial success of the PlayStation 4 was built on Sony's insistence that they were 'for the players,' especially when compared to Microsoft's Xbox One. Currently there's no specific reason for Sony's decision, although in June Bethesda reported it was struggling to work around the PS4's proprietary sound format and Sony's 900MB limit for mod storage.