Related: Star Wars: Battlefront II Progression & Loot Crate Backlash Explained Battlefront 2 was a bad video game when it released, with broken progression, a lackluster story, shallow gameplay, and a limited suite of modes and gameplay features.
With the pay-to-win issue shelved, it looked like Battlefront 2 could turn out well, but that didn't solve its most critical flaws. Even before Battlefront 2 released, the game's pay-to-win, loot box-based upgrades were so reviled that EA was forced to change Battlefront 2's progression system.Īfter making those changes, however, it would have still cost players either 4,528 hours or $2,100 to unlock all content in the game, and backlash to this fact caused EA to simply turn off all of Battlefront 2's in-game purchases at launch.
Star Wars: Battlefront 2 has improved much since its loot box-filled launch in 2017, but there are still plenty of areas EA and DICE would need to change to make a potential Battlefront 3 sequel a better Star Wars game.